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Fsx Sonic Boom Effect

Fsx Sonic Boom Effect

Hello: Some third-party aircraft have special effects for sonic boom or thrust reverser smoke. For implementing them, a file from FSX Effects *. Playstation 3 File System Format. fx is 'linked' to an unused aircraft light; for example: logo switch, in aircraft.cfg file. So when the conditions are met, like crossing sound speed or activating reverse, light is switched on, by means of a xml gauge, and then the visual effect is produced.

Fsx Sonic Boom Effect

However I have found that when AI traffic is active, this error happens: fsx runtime error r6025 (pure virtual function call), and FSX crashes. This error has been confirmed by other users. You can see a report instance here: Note that in my case I am testing this without add-ons, only FSX - SP2. So it looks like the error does not depend on add-ons, but it seems to be a problem with VC++ libraries.

Been trying all day to get a decent shot of a sonic boom. I had to add the sound onto an existing effect for FSX. Super sonic 1 replies and 3022 views Aug 01. I haven't tried this, but there's no reason it should not work with the Aerosoft F-16.FSX Carrier Operation Package V3.0File Description:This freeware archi.

Until now I have not found any definitive solution, except removing the special effect or deactivating AI traffic. The error DOES NOT happen when aircraft with special effects is used without AI traffic, despite the effect is active. Majka Serial.

It rather seems to happen when there is another instance of the trouble-aircraft in the AI traffic. Thus, for reproducing the error we need dense AI traffic. Depending on the AI traffic for the airport used, the error will happen soon or later, some times might last or not happen. Firstly we configure an aircraft with a special effect that causes the problem.