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Clusterball 2

Cluster Bar Chart

Dec 30, 2006 Trailer: Clusterball 2. This feature is not available right now. Please try again later. Find all the latest Clusterball 2 PC news, reviews, videos, mods and more on GameWatcher.com. Clusterball is a 2000 video game featuring futuristic sport gameplay created by the Swedish Company Daydream Software and published by Strategy First, RealNetworks.

Overview In Clusterball it is the job of players to fly around the arena and find balls. Flying into these balls will add them to the tail behind their aircraft and flying through the ring in the enter of the arena will 'score' them or their team. However, the longer the tail on an aircraft the heavier and slower they become, and the larger a target they make for enemies. Power-ups and weaponry appear around the arenas which when collected allow players to impede their opponents. The game features 14 total arenas and features both team-based and free-for-all modes. The game was designed to be an e-sports game in a time where most people was connected with a dial up connection. This put very high demands on a forgiving network code. The Longest Day Colorized there.

During development there was a lot of work put into the predictiveness of the code and in the end the game was playable with up towards 800 milliseconds of delay. Equipment in the game All equipment in the game was collected by special pickups around the venue. There where two different pickups: low poles around the arena where a single item of equipment was randomly placed and small and tight buildings through which the player flew to collect equipment. Below is a list of the items. Ballsnatcher A guided missile that when it hit an opponent stole all balls collected and returned them to the player.